"Hi, I'd like to present the following idea (original post:
http://forum.the-west.nl/showthread.php?t=22144)
In fortbattles certain conditions affect how accurate you shoot and how much damage you inflict on your opponent (examples: the distance between you and your opponent, whether you are on a wall/tower, whether your class is the same as that tower's, ...)
But what does not affect the damage you inflict so far is the distance between you and your opponent (only your accuracy is affected by distance).
This leaves room for a separation in guns: rifles and shotguns.
In reality rifles are overall more accurate than shotguns, but shotguns are way more effective in close range (due to the shrapnel).
Making this separation in fortbattles would improve the experience of the battles: people with low accuracy but high leadership/dodge/... and a shotgun would make perfect close quarter gunners (shotgun accuracy decreases over long range but increases at short distances due to the shrapnel).
While people with a high accuracy but rather poor dodging skills will make perfect long-range riflemen (they don't have to catch much bullets as the gunners are the frontiers, yet they increase the assaulting force its firepower).
When applied, this will also force the gents leading fortbattles to "invent" new tactics.
Greetings,
Kijk Ik Heb Een Vis & Leones"
Hier heb je de Engelse versie Leones