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Een cowboy, greenhorn en bandiet zaten in de saloon…

DeletedUser4007

Nog iets wat je de NL community wil vertellen?
Ik ken jullie community niet zo goed, maar ik hoop dat jullie blijven genieten van het spel en de community levendig en plezierig houden voor vele jaren. The West is een uniek spel zoals er weinig zijn.

doe ons een actieve cm dan? :p
 

DeletedUser4130

Tijd voor een volgend interview! Deze keer met ontwikkelaar Michal Dyro, beter gekend als Lichurec. Interview is uitzonderlijk in het Engels. Afgenomen begin september, maar het duurde even voor er toestemming was om het te posten, vandaar :)

Lichurec
So at what time did you join The West? What was the game like these days?
[2/09/15 11:44:09] Michal Dyro: funny to say - but I actually started my work here in WestWars
[2/09/15 11:44:10] Michal Dyro: the FB Spin-off
[2/09/15 11:44:47] Michal Dyro: so I could say, somewhat, that I am “with the west” (spirit) from the very beginning ;]

Do you also play the game, for fun or for testing purposes?
[2/09/15 11:45:24] Michal Dyro: but as for the West per se - I joined somewhat after releasing the 2.0
[2/09/15 11:45:59] Michal Dyro: I’d believe somewhen at beginning of 2013
[2/09/15 11:46:17] Michal Dyro: Well - I do have to understand the games I’m working on
[2/09/15 11:46:23] Michal Dyro: I have to know the basic, technical mechanics
[2/09/15 11:46:29] Michal Dyro: so I also have to “play” them
[2/09/15 11:46:44] Michal Dyro: but I never played The West before joining the team
[2/09/15 11:46:57] Michal Dyro: and it really took me a while to understand the game-play
[2/09/15 11:47:31] Michal Dyro: you know - if you’re a mechanic that messes with the engine you don’t really focus on the experience of driving trough the countryside
[2/09/15 11:47:44] Michal Dyro: unless you have some spare time to get out of your garage
[2/09/15 11:48:09] Michal Dyro: but yeah - after some time I started to play bait on beta… develop my own character
[2/09/15 11:48:12] Michal Dyro: ‘ish
[2/09/15 11:48:24] Michal Dyro: without (much) dev’s or admin’s help ;]
[2/09/15 11:49:14] Michal Dyro: but most of the time - I “use” the game locally - to repeatedly test some features and tweak some mechanics
[2/09/15 11:50:22] Michal Dyro: today - I do enjoy the basic game-play
[2/09/15 11:50:29] Michal Dyro: but you have to call me a rather casual gamer

If you could add some features without having to bother about development work or needed time, what would you like to add to the game?
[2/09/15 11:51:19] Michal Dyro: Personally?
[2/09/15 11:51:24] Michal Dyro: More Adventures
[2/09/15 11:51:37] Michal Dyro: we had some really crazy ideas bout those
[2/09/15 11:51:45] Michal Dyro: and some interesting prototypes
[2/09/15 11:51:59] Michal Dyro: but it takes awfully a lot of effort to build that to production state
[2/09/15 11:52:42] Michal Dyro: so if I could just wave my magic wand and say “let there be…” then those would be “more adventures"
[2/09/15 11:52:56] Michal Dyro: but to be honest - I like most of the features

Can you give curious players a hint what kind of crazy adventures ideas there were?
[2/09/15 11:54:01] Michal Dyro: [and I love all the easter eggs]
[2/09/15 11:54:16] Michal Dyro: I can’t much ;)
[2/09/15 11:54:36] Michal Dyro: We played with PvE concept, which you should know if you played on beta long enough
[2/09/15 11:55:08] Michal Dyro: we had different PvP modes, not only “capture the flag”
[2/09/15 11:55:38] Michal Dyro: at some point we considered moving the fort battles to more like-adventures mode
[2/09/15 11:56:09] Michal Dyro: with isometric views, better overview for planning, etc ted
[2/09/15 11:56:13] Michal Dyro: *etc
[2/09/15 11:56:20] Michal Dyro: personally - I think that’d look cool
[2/09/15 11:57:09] Michal Dyro: tho again - awfully costly and would most probably anger a lot of hard-core players
[2/09/15 11:57:35] Michal Dyro: and yeah - chickens…
[2/09/15 11:57:45] Michal Dyro: but I’m not supposed to talk about those…

Speaking of which, The West has a lot of hidden quests and other secrets. What would you tell players looking to solve more of them?
Are there a lot of mysteries left?
[2/09/15 12:00:05] Michal Dyro: Well
[2/09/15 12:00:10] Michal Dyro: I’ll ask you
[2/09/15 12:00:30] Michal Dyro: can you actually tell me what does the praying do?
[2/09/15 12:00:51] Michal Dyro: ;)
[2/09/15 12:01:24] Michal Dyro: or - what does the monkey want?

A lot of players are skeptical about the so called benefits of praying. Can you tell them otherwise?
[2/09/15 12:03:40] Michal Dyro: there are a lot of hidden achievements
[2/09/15 12:03:44] Michal Dyro: and I mean - A LOT
[2/09/15 12:04:35] Michal Dyro: especially along the newer features like Adventures or upgrade systems
[2/09/15 12:05:20] Michal Dyro: you know - easter eggs are like “personal signatures” from debs…
[2/09/15 12:05:24] Michal Dyro: *devs
[2/09/15 12:05:40] Michal Dyro: we don’t get paid for those… we are not told to do those
[2/09/15 12:05:51] Michal Dyro: we … well… just do them, without asking (yay - rebels! )
[2/09/15 12:06:39] Michal Dyro: and if you’re careful enough you really can see who did what, and why
[2/09/15 12:06:52] Michal Dyro: like - everyone has his own “favourite thing”…
[2/09/15 12:07:44] Michal Dyro: we have the praying and the allmighty tie (all Hail the Allmighty Brown Tie!)
[2/09/15 12:08:01] Michal Dyro: we have sheeps ;)
[2/09/15 12:08:35] Michal Dyro: we’ve got turtles and / or other reptiles ;)
[2/09/15 12:08:51] Michal Dyro: someone really loved donkeys ;)
[2/09/15 12:09:50] Michal Dyro: so - whenever we have a chance - we try to mess with the system… slightly… ;)
[2/09/15 12:09:58] Michal Dyro: but as for the praying…
[2/09/15 12:10:41] Michal Dyro: well… it gives you “something”… we never said it gives you an advantage in the game per se
[2/09/15 12:10:51] Michal Dyro: but it does not mean it doesn’t ;)
[2/09/15 12:11:49] Michal Dyro: and - as what you can expect from gods
[2/09/15 12:12:04] Michal Dyro: we know EVERYS INGLE ONE OF YOU that pried, or not…
[2/09/15 12:12:29] Michal Dyro: and we never forget )
[2/09/15 12:12:33] Michal Dyro: ;)

... vervolg in volgende bericht.
 
Laatst bewerkt door een moderator:

DeletedUser4130

Vervolg van het interview met Lichurec:

Is it difficult for you guys at Innogames to keep in touch with player base?
[2/09/15 12:43:14] Michal Dyro: that’s a Yein… Ya & Nein
[2/09/15 12:43:38] Michal Dyro: there’s a handful of people that work on the project
[2/09/15 12:43:52] Michal Dyro: and there are hundreds of thousands players out there
[2/09/15 12:44:07] Michal Dyro: so obviously - we can’t keep an eye on everything ourself
[2/09/15 12:44:52] Michal Dyro: that’s why we have CoMas, coCoMas, supporters… that’s why we have forums, support systems, etc
[2/09/15 12:45:17] Michal Dyro: they’re the people that know you - players - the best and those are the first people to respond to your questions
[2/09/15 12:45:23] Michal Dyro: or requests
[2/09/15 12:47:52] Michal Dyro: they’re “us”, just - in millions, like the RedArmy in Pratchett’s Intersting Times
[2/09/15 12:48:51] Michal Dyro: so - we keep a certain track over what’s going on in the community, but if you ask me as a dev - it’s technically not doable to “master it all"
[2/09/15 12:49:57] Michal Dyro: we trust our co-comas, our comas, our in-house CoMa, who synthesise all the bits of information and then pas them to the team
[2/09/15 12:50:32] Michal Dyro: BUT… openly speaking - we do sometimes invest our private time to peak outside the office
[2/09/15 12:51:02] Michal Dyro: that’s why you can sometimes see some of the devs, or gamedevs, or sysops - joining in some conversations on chats or forums
[2/09/15 12:52:24] Michal Dyro: It’s not “our job”, we don’t do it “officially” (as in - we do not “represent a company’s perspective over matters or things”) but you know - we’re humans after all and we’re curious
[2/09/15 12:52:42] Michal Dyro: what you think, what you do, did you like our easter-eggs or not, etc…
[2/09/15 12:54:13] Michal Dyro: So - plea… if you see a dev involved in a discussion - try not to over-dominate her/him expecting “official answers”
[2/09/15 12:55:32] Michal Dyro: we’re there out of curiosity, for fun (and glory ;) ) and in our after time…
[2/09/15 12:55:42] Michal Dyro: try to respect that

There was only a roadmap for the first quartal of 2015. What can players expect for the rest of the year?
[2/09/15 12:58:02] Michal Dyro: you would have to ask our CoMa
[2/09/15 12:58:13] Michal Dyro: I really don’t have an answer for you here.
[2/09/15 12:58:57] Michal Dyro: our internal roadmap is quite often way wider than what we announce to you, because a game is not only “the game"
[2/09/15 12:59:22] Michal Dyro: there are tons of connected services, tools, lots of cross-company solutions that we have to work on
[2/09/15 13:00:23] Michal Dyro: which are all crucial for the game (you would not like, for instance, to NOT be able to buy or use any premium in the game, right? ) but are not really a part of it…
[2/09/15 13:01:09] Michal Dyro: So - for community roadmap - please ask our CoMa, (s)he knows the best

What kind of play style would you favor for your own ingame character?
[2/09/15 13:01:31] Michal Dyro: I’m an adventurer ;)
[2/09/15 13:01:57] Michal Dyro: I like to explore, gather stuff, sniff for extras, bonuses, easter eggs, see all possibilities the game gives me
[2/09/15 13:02:21] Michal Dyro: I duel if I really have to… I’m not a huge fan of guns
[2/09/15 13:03:01] Michal Dyro: neither in game, nor IRL
[2/09/15 13:03:03] Michal Dyro: (nor sports cars as a matter of facts… I drive round the city with a Smart xD)
[2/09/15 13:03:34] Michal Dyro: but I like logic and tactics, that’s why I also like to play adventures
[2/09/15 13:03:54] Michal Dyro: if you REALLY wanna be good with them - it’s not just “run and kill”
[2/09/15 13:04:43] Michal Dyro: but I’m also a casual player, so … not making THAT much of a progress…

How are new ideas for The West born?
[2/09/15 13:05:07] Michal Dyro: you’d be surprised, but in most cases - they come from you - from the players
[2/09/15 13:05:16] Michal Dyro: we gather wide… and I mean - WIDE feedback
[2/09/15 13:05:23] Michal Dyro: from all the markets
[2/09/15 13:06:05] Michal Dyro: we synthesise it, we analyse it, we pick the best ideas or biggest problems
[2/09/15 13:06:14] Michal Dyro: then we think on how we want to improve that
[2/09/15 13:06:20] Michal Dyro: with a whole team
[2/09/15 13:06:36] Michal Dyro: Sure - there is a lot of stuff that’s “thought of” purely by our GameDesigners
[2/09/15 13:06:44] Michal Dyro: but that’s their job
[2/09/15 13:07:05] Michal Dyro: we - as coders - spend days by producing tons of lines of code
[2/09/15 13:07:12] Michal Dyro: our game designers are like factories of ideas
[2/09/15 13:07:45] Michal Dyro: but then we mix it… GD ideas, Community ideas, our (whole team) ideas
[2/09/15 13:08:25] Michal Dyro: then we blend it, pour through a sieve of time, manpower and roadmap
[2/09/15 13:08:41] Michal Dyro: and pick the gold particles…
[2/09/15 13:09:03] Michal Dyro: or - (more) often - the huge rocks which we just have to crush, cos they annoy us
[2/09/15 13:09:33] Michal Dyro: - What would you advice players willing to help with The West?
[2/09/15 13:09:37] Michal Dyro: Talk with your CoMas
[2/09/15 13:09:42] Michal Dyro: talk, talk, talk
[2/09/15 13:09:46] Michal Dyro: ALWAYS…
[2/09/15 13:10:03] Michal Dyro: but please try to keep a proper perspective
[2/09/15 13:10:12] Michal Dyro: It’s AWESOME if you have a really brilliant idea
[2/09/15 13:10:46] Michal Dyro: but it’s not really awesome, if this idea benefits only you or 0.05% of all our players. who happen to have exactly the same kind of gameplay as you
[2/09/15 13:10:53] Michal Dyro: think of the “bigger picture"
[2/09/15 13:11:18] Michal Dyro: what will we all (as players) gain from it, how will it influence the game systems (the economy, the balancing)
[2/09/15 13:11:29] Michal Dyro: and will we actually use it…
[2/09/15 13:12:15] Michal Dyro: you know - time is money… we would love to implement all the features, but we have very limited resources (and by resources I mean people like me… who actually have to do the stuff)
[2/09/15 13:12:48] Michal Dyro: and we don’t really want to waste them on features for 0.05% of our society
[2/09/15 13:13:12] Michal Dyro: but non the less - talk… you have forums, you have cool ways to discuss the ideas with other players
[2/09/15 13:13:28] Michal Dyro: improve them and let comas push the ideas “higher”
[2/09/15 13:13:42] Michal Dyro: and u… important
[2/09/15 13:13:48] Michal Dyro: please DO talk about bugs
[2/09/15 13:14:17] Michal Dyro: you’d be really surprised how often do we get “accused” for not testing the game properly
[2/09/15 13:14:28] Michal Dyro: because there’s this bug that everybody knows about
[2/09/15 13:14:52] Michal Dyro: yet - for days, or sometimes weeks - no one even mentioned that to comas, or to our bug-tracking system
[2/09/15 13:15:07] Michal Dyro: as I’ve said - we are few, you are the minions
[2/09/15 13:15:43] Michal Dyro: you have to say stuff loudly, or we won’t notice

What makes a good dev? Or a good Community Manager?
[2/09/15 13:16:06] Michal Dyro: hmm…
[2/09/15 13:16:13] Michal Dyro: there’s no recipe for that…
[2/09/15 13:16:16] Michal Dyro: I’m affraid
[2/09/15 13:17:03] Michal Dyro: but if I were to choose a single feature, a single lineament - that’d be engagement
[2/09/15 13:17:17] Michal Dyro: you really have to believe in what you’re doing
[2/09/15 13:24:43] Michal Dyro: you see
[2/09/15 13:25:09] Michal Dyro: development. graphics, game design and similar - are a lot like craftsmanship
[2/09/15 13:25:45] Michal Dyro: you just have to learn a certain skill and then train it as long as you can… then a bit more, and then even more - until you master it
[2/09/15 13:26:32] Michal Dyro: a lot of our work is very, very repeatable… so you don’t really need some unique skills to master it…
[2/09/15 13:27:08] Michal Dyro: BUT if you add yourself to the equation… if you’re REALLY interested in what you do, you are passionate about it… you seek for better solutions
[2/09/15 13:27:33] Michal Dyro: shortly speaking - you are really and truly engaged in what you’re doing
[2/09/15 13:27:40] Michal Dyro: your results are gonna be extraordinary
[2/09/15 13:28:18] Michal Dyro: and - from my professional and personal experience - is what differs the greatest from the rest

Anything you’d like to add?
[2/09/15 13:30:57] Michal Dyro: not sure, to be honest
[2/09/15 13:31:24] Michal Dyro: I may say - I really like the community… at least on this small “Edge” I had the chance to experience it
[2/09/15 13:31:43] Michal Dyro: really cool people with really cool perspectives
[2/09/15 13:32:23] Michal Dyro: I’m just a little bit overwhelmed with some of the antagonists… some of the “fights” that happen for no particular reasons…
[2/09/15 13:32:57] Michal Dyro: interwebz is for the lulz, not for the fights
[2/09/15 13:33:01] Michal Dyro: remember about it ;)

Great! Thank you! I do agree a lot with your last statement :)
 
Nu vraag ik me toch af wat er gezegd werd tussen deel 1 en deel 2; daar zit een gat van 30 minuten tussen :p
En ook:
[2/09/15 12:54:13] Michal Dyro: So - plea… if you see a dev involved in a discussion - try not to over-dominate her/him expecting “official answers”
...Volgens mij had je een vraag moeten stellen over zijn Smart of zo Tyrus :p
Maar leuk interview!
Ik heb trouwens ook nog op WestWars gespeeld :)
 

DeletedUser4891

Nu vraag ik me toch af wat er gezegd werd tussen deel 1 en deel 2; daar zit een gat van 30 minuten tussen :p
En ook:

...Volgens mij had je een vraag moeten stellen over zijn Smart of zo Tyrus :p
Maar leuk interview!
Ik heb trouwens ook nog op WestWars gespeeld :)

Misschien had die guy lunchpauze :p

[2/09/15 11:57:35] Michal Dyro: and yeah - chickens…
[2/09/15 11:57:45] Michal Dyro: but I’m not supposed to talk about those…

Speaking of which, The West has a lot of hidden quests and other secrets. What would you tell players looking to solve more of them?
Are there a lot of mysteries left?
[2/09/15 12:00:05] Michal Dyro: Well
[2/09/15 12:00:10] Michal Dyro: I’ll ask you
[2/09/15 12:00:30] Michal Dyro: can you actually tell me what does the praying do?
[2/09/15 12:00:51] Michal Dyro: ;)
[2/09/15 12:01:24] Michal Dyro: or - what does the monkey want?

A lot of players are skeptical about the so called benefits of praying. Can you tell them otherwise?
[2/09/15 12:03:40] Michal Dyro: there are a lot of hidden achievements
[2/09/15 12:03:44] Michal Dyro: and I mean - A LOT
[2/09/15 12:04:35] Michal Dyro: especially along the newer features like Adventures or upgrade systems
[2/09/15 12:05:20] Michal Dyro: you know - easter eggs are like “personal signatures” from debs…
[2/09/15 12:05:24] Michal Dyro: *devs
[2/09/15 12:05:40] Michal Dyro: we don’t get paid for those… we are not told to do those
[2/09/15 12:05:51] Michal Dyro: we … well… just do them, without asking (yay - rebels! )
[2/09/15 12:06:39] Michal Dyro: and if you’re careful enough you really can see who did what, and why
[2/09/15 12:06:52] Michal Dyro: like - everyone has his own “favourite thing”…
[2/09/15 12:07:44] Michal Dyro: we have the praying and the allmighty tie (all Hail the Allmighty Brown Tie!)
[2/09/15 12:08:01] Michal Dyro: we have sheeps ;)
[2/09/15 12:08:35] Michal Dyro: we’ve got turtles and / or other reptiles ;)
[2/09/15 12:08:51] Michal Dyro: someone really loved donkeys ;)
[2/09/15 12:09:50] Michal Dyro: so - whenever we have a chance - we try to mess with the system… slightly… ;)
[2/09/15 12:09:58] Michal Dyro: but as for the praying…
[2/09/15 12:10:41] Michal Dyro: well… it gives you “something”… we never said it gives you an advantage in the game per se
[2/09/15 12:10:51] Michal Dyro: but it does not mean it doesn’t ;)
[2/09/15 12:11:49] Michal Dyro: and - as what you can expect from gods
[2/09/15 12:12:04] Michal Dyro: we know EVERYS INGLE ONE OF YOU that pried, or not…
[2/09/15 12:12:29] Michal Dyro: and we never forget )
[2/09/15 12:12:33] Michal Dyro: ;)
Doet bidden dan toch iets? :p

En,
[2/09/15 12:01:24] Michal Dyro: or - what does the monkey want? :o:o:o:o
 
Laatst bewerkt door een moderator:

DeletedUser16402

Misschien had die guy lunchpauze :p


Doet bidden dan toch iets? :p

En,
[2/09/15 12:01:24] Michal Dyro: or - what does the monkey want? :o:o:o:o

Bidden doet niets waar je voordeel aan zult hebben, maar zoals Lichu al zegt, er zijn genoeg achievements (prestaties) die nog onbehaald zijn op de .nl werelden. Helaas hebben ze de kippenprestatie bij avo's verwijderd :'(

Dus veel plezier met het vinden van die prestaties :D Denk dan vooral aan overpowerede ezeltjes en awesome kalkoenen :D
 

DeletedUser4130

Nieuwe editie! Nieuwe editie! Kom voor slechts $2 alle laatste nieuwtjes van The West te weten.

Luke, beter bekend als Diggo 11 is CM bij The West beta en is momenteel zeer actief bij het beter balanceren en vernieuwen van enkele features. Hij vertelt over zijn eigen speelervaringen en wat we de volgende maanden kunnen verwachten bij The West.

Diggo11
Community management and events

How did you start to be involved in The West?
Like most people who began playing in 2008, I came from Tribal Wars, after seeing an advertisement for that game on Facebook. The forum community was tightknit and most welcoming, not a sprawling wilderness of strangers and trolls, a perfect match for me. After many of my newfound friends became moderators so did I, and I’ve never looked back since, going on to be involved in basically every facet of the game.

What do you like the most about community management?
I enjoy knowing I am making a positive difference to the game and its improvement, as well as the company of the fantastic supporters I get to work with. It is always a good feeling when you mark a ticket as resolved, knowing a happy player is grateful for your help. It’s an even better feeling when you hear a feature you advocated for on behalf of your community gets implemented.

What was your favourite special action or event on The West?
The first fort battles on the public beta were pretty memorable!

Have you heard any interesting stories or anecdotes from other communities?
I once heard that someone broke a toilet seat at a community meetup. Don’t ask me how…

Do you play The West? What play style would you fancy?
Of course! I started playing World 3 as a worker/quester but these days I’m a fan of both duelling and fort battles. I enjoy the PvP interaction as well as the complex formulas that power them. There is no ‘holy grail’ method to win at either, but that won’t ever stop me trying to find one!

Game development

If you could add one feature, what would it be?
Our game already has a lot of neat features, in fact probably too many that are very difficult to balance in harmony. However, if I could add one more it would definitely be custom fort maps. I always liked the idea of being able to purchase and activate different maps at the fort shop. I certainly cannot promise you my dreams but it would be great if we could experiment with a ‘very large’ fort size for Fort Awesomia; not necessarily a rectangle.

What kind of changes can players expect the next months for the game?
Hopefully many balancing changes! Fort battles clearly need some work, to make them less imbalanced in favour of the attackers. Town rankings, the travelling fair, the bounty system and adventure rewards are also on our radar. Our project manager, Andreas, has the last word there ;)

Does it happen a lot that ideas come from players, or is it rather rare?
Many of our design concepts have their genesis in player suggestions, we just implement far fewer features than we receive ideas. (If that wasn’t the case, our characters would be driving off into the sunset in cars ‘n’ planes, happily married… seriously.) There is room for improvement, of course: I’ll be working closely with the community to better integrate feedback and suggested changes.

What would you say to players hoping to be a developer themselves one day?
Anything is possible! Keep working hard to learn both the best practices of software engineering and a variety of programming languages (not just their popular frameworks of the month). It’s easy to tell when bug reports are sent by someone in the know.

Western mysteries

The chicken achievement for adventures was removed, what happened to it?
It was a bit too mysterious for its own good.

Could you give a hint for players looking to solve the praying mystery?
Some say that the almighty brown tie brings you gifts for praying at midday on Joony’s birthday… but I cannot confirm or deny that, of course.

Are there any plans to use the magnifier glasses?
How do you know it isn’t already in use? ;)

What advice would you give players who are mystery hunters?
Play beta and read the dev blog!

Zit je nog met vragen? Heb je personen van wie je graag het verhaal eens wil horen? Contacteer me gerust via een privébericht!
 

DeletedUser4130

Weet niet meer precies hoe die heette. Ik geloof dat het iets was als "struck by lightening", wat volgens de geruchten een verband hield met een dev (test) skill. Dat maakt hem nogal moeilijk te halen :p
 

DeletedUser4130

Tijd om met de nieuwe serie van start te gaan! We komen het verhaal te weten van de speler...

Harjax
Hoe ben je in de The West wereld terecht gekomen?
Ik heb vroeger op W1 gespeeld, op den duur, had ik weer zin in een spelletje, Colo werd toen aanbevolen.

Wat is voor jou het leukste aspect aan dit spel?
Verreweg toch wel de fortgevechten, teamspel staat bij mij hoog in het vaandel. Ook het stadsgevoel is bij mij een belangrijk onderdeel.

Welke speler zal je altijd bijblijven & waarom?
Dat zijn er 2 cor696 heeft mij het spelletje geleerd. En is daarnaast een erg behulpzame speler. Dit geldt overigens ook voor Nijl helaas hebben we veelste snel afscheid van hem moeten nemen.

Hoelang speel je al?
4,5 jaar (Hopelijk mogen daar nog vele jaren bijkomen.)

Wat was voor jou het beste moment op The West?
Toen TW nog TW was, volle fg's, en het niet een strijd is, wie de meeste verschillende setjes bemachtigd.

Wat mogen spelers over jou persoonlijk weten?
Dat ik geboren en getogen ben in Arnhem, en een trotse fan ben van Vitesse. (Eredivisie voetbal ploeg) Daarnaast mag een ieder die wat weten wilt, dit altijd vragen.

Welke anekdote(s) zou je vertellen tijdens de lange ritten door de prairie?
De weg naar level 150, geef nooit op, ooit zal je zegevieren.

Wat is je favoriete kledingstuk of wapen?
Ik ben een enorme James Bond fan, met name van de top titel: The man with the golden gun.' Vandaar dat mijn keuze valt op: [Jeremiah Johnson's Revolver]

Update: foto van wapen toegevoegd.

Welk feature was de geniaalste zet of grootste vergissing van de ontwikkelaars?
Toch wel de events, en met name de 3 sets (Excl) de reeks set die je kunt krijgen, door bepaalde hartjes/eitjes of bloemetjes te verzamelen. ik begrijp dat Inno zo ontzettend veel centen kan verdienen, maar ook moet er ingezien worden dat er een hoop goeie spelers om die reden het spel verlaten hebben.

Wat zou je graag in het spel toegevoegd of veranderd zien?
Ik zou vaker een groter fg willen zien, bijvoorbeeld devs vs meerdere NL servers. En om een ieder de kans te geven de mogelijkheid ontwikkelen dat er meer plaats gemaakt kan worden, bijvoorbeeld: 250 NL server spelers tegen 70 dev's (Uiteraard die laatste met een beetje meer skills.) :laugh:

Wat is je grootste geheim op The West?
Ik zeg nog welleens dat ik voor Ajax ben, omdat de letters in mijn in-game naam zitten lees goed: Harjax echter ben ik dus in feite zoals hierboven al vermeld was een Vitesse fan.

Ben je ooit spion geweest in een stad of fortgevecht?
Ik ben er heilig van overtuigd, dat als alles klopt in je eigen stad (Eventuele bondgenoten) je helemaal geen spionnen nodig hebt. Ervan uitgaan van je eigen kracht is dan ook ontzettend belangrijk voor mij.

Hangt er een leuk verhaal vast aan jouw nickname?
Nee eigenlijk niet, deze kwam random in me op. En koester deze nog altijd.
:laugh:

Ik hoop dat jullie genoten hebben van het interview!
 
Laatst bewerkt door een moderator:
Wat is je favoriete kledingstuk of wapen?
Ik ben een enorme James Bond fan, met name van de top titel: The man with the golden gun.' Vandaar dat mijn keuze valt op: [Jeremiah Johnson's Revolver] (Jeremiah Johnson's Revolver)

de logica ontgaat mij een beetje:blink:
 

DeletedUser

Wat is je favoriete kledingstuk of wapen?
Ik ben een enorme James Bond fan, met name van de top titel: The man with the golden gun.' Vandaar dat mijn keuze valt op: [Jeremiah Johnson's Revolver] (Jeremiah Johnson's Revolver)

de logica ontgaat mij een beetje:blink:

independence_weapon_ranged_2.png
;)

edit: ah, iemand was me voor :)
 

DeletedUser4130

Oh ja, vergeet af en toe de ingame linkjes bij te werken. Bedankt voor de foto en link beiden! Heb ze alsnog toegevoegd, dat zal wat duidelijker zijn.
 

DeletedUser4007

goudkleurig is dus heel wat anders dan goud?
blijft een vreemde opmerking, noem dan gewoon de gouden revolver
of niet zoiets vreemds als man with the golden gun en dan jeremiah revolver
das gewoon onlogisch ook al laat alleen het plaatje een vorm van een goudkleurig iets zien:p
 

DeletedUser16495

goudkleurig is dus heel wat anders dan goud?
blijft een vreemde opmerking, noem dan gewoon de gouden revolver
of niet zoiets vreemds als man with the golden gun en dan jeremiah revolver
das gewoon onlogisch ook al laat alleen het plaatje een vorm van een goudkleurig iets zien:p

als je goed naar het wapen kijkt zie je wat witte delen van het wapen dit is hoogstwaarschijnlijk de weerkaatsing van het goud. voor het geval je het niet begrepen had moest men een vraag beantwoorden ofwel iets over zichzelf vertellen dus ik zie het punt niet zo?
 
Bovenaan